Well, I admit, *I* don't necessarily believe there is anything "wrong" with Thieves in AD&D. I merely present that as a rhetorical thought echoing the numerous thoughts and commentary I have read in various locations, with people lamenting how:
"Thieves are weak";
"Thieves die to easily in AD&D";
"Thieves in AD&D are next to useless";
"In AD&D, Thieves are near-hopeless characters";
I also confess--I have never played a Thief character. I've always played my favourites, Paladins, as well as Rangers, Fighters, Mages and occasionally Clerics. I guess I've just never really identified with Thieves. Nonetheless, I freely concede that even my recollection and familiarity with the nuances of rules pertaining to Thieves may be ignorant; however, I really do not understand where all the gnashing of teeth and wailing about how pathetic Thieves are in the game. In many, many campaigns I have been a part of--speaking exclusively of AD&D games back in the day--I recall friends of mine *loving* playing their Thief characters--whether they were uber-fighter/thief elves, elven fighter/magic-user/thieves--or merely *Human* Thieves--they loved them all dearly. Truth be told--the way they typically played them, whether they were Human or Elven, they were always talented, ruthless, smooth, charming, clever, daring, and often funny, zany, madcap characters of affection, and great style--sometimes even mixed with a pinch of the flamboyantly ridiculous--they all stand out in my mind as absolutely fun, creative, flexible characters that were always useful and effective in--and out of combat.
Thus, I am at a loss as to this seemingly recent consensus of lamentation about how Thieves in the game are entirely *Lame*.
Any of you, my friends, have some thoughts and commentary on this curious matter?